Metroid Dread is real, and it’s coming to the Switch

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Metroid Dread is real, and it’s coming to the Switch. The term has grown legendary in these parts, but now it will finally become an actual game: Metroid Dread has been revealed, and it will be released later this year on Nintendo Switch.

Metroid Dread has become a legend in its own right. The game was intended to be a 2D spin-off of Metroid Fusion, and it was made on the Game Boy Advance at that point. It was meant to continue the tale of the 2D Metroid games, but it was never published.

While new information about Metroid Prime 4’s problematic development is still scarce, we do know that the game will eventually be released, since Nintendo’s 2021 E3 Direct revealed the existence of Metroid Dread.

The first thing that distinguishes this new 2D Metroid game from others is Samus’ outfit, which is primarily white with tints of blue and red this time. As she explores the strange building where the game takes place, she encounters a new foe in the form of the robot E.M.M.I., who pursues her through the complex.

Remake of Samus Returns (indeed, the development team have returned to work on Metroid Dread). Further details are unknown, however the brief teaser shown during today’s event shows Samus travelling across a variety of diverse and unusual settings.

Fortunately, fans will not need to stand by long to evaluate this new 2D Metroid experience. Metroid Dread will be published for the Nintendo Switch on October 8, with a special edition containing an art book being published on the same day. If that wasn’t enough, a new amiibo bundle containing a new version of Samus and the robot E.M.M.I will be released.

Even though Metroid Prime 4 is still a long way off, and there will be no video displayed at today’s presentation, the news of a new 2D Metroid game should keep fans entertained while they wait for the sequel.

The Super Mario Bros. platform game, as well as the action-adventure titles The Legend of Zelda and Metroid, were all released on the NES. The NES, being perhaps the most mainstream computer game frameworks of now is the right time, assisted with restoring the US computer game industry after the computer game emergency of 1983.

Nintendo pioneered the now-standard business strategy of licencing third-party game developers to create and distribute NES games. The Super Nintendo Entertainment System, which appeared in Japan in 1990 and was delivered in North America in 1991, supplanted the NES.

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